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Grimshaw (chess)

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A. G. Corrias,
Good Companion, 1917
abcdefgh
8a7 white bishopd7 white kingh7 white queenf6 black pawnd5 black kingc4 black pawnf4 white pawna3 black pawnh3 black pawna2 black rooka1 black bishop8
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White to play and mate in two

A Grimshaw is a device found in chess problems in which two pieces (usually a rook and bishop) arriving on a particular square mutually interfere with each other. It is named after the 19th-century problem composer Walter Grimshaw. The Grimshaw is one of the most common devices found in directmates.

This article uses algebraic notation to describe chess moves.

Examples with description

The theme can be understood by reference to the displayed example by A. G. Corrias (published in Good Companion, 1917).

A. G. Corrias example

The problem is a mate in two (White must move first and checkmate Black in two moves against any defense). The key is 1.Qb1, which threatens 2.Qb7#. Black has three ways to defend against this.

  • One is to play 1...c3, giving his king a new flight square at c4, but this unguards d3, allowing White to mate with 2.Qd3#.

It is the other two black defenses, however, which show the Grimshaw theme.

  • Black can play 1...Bb2, thus cutting off the white queen's path to b7. However, the bishop on b2 interferes with the a2 rook and stops it moving along the rank - this allows White to play 2.Qh1# (after a different black move, this would not be possible because of 2...Rg2, blocking the check).
  • Black can instead play 1...Rb2, cutting off the white queen with the rook rather than the bishop. However, just as the bishop on b2 interferes with the rook, so the rook on b2 interferes with the bishop, allowing White to play 2.Qf5# (a mate not otherwise possible, because of 2...Be5, blocking the check).

It is this mutual interference between two black pieces on the one square (in this case, a rook and a bishop on b2) that constitutes a Grimshaw.

Second Example

Valky River
abcdefgh
8a8 black bishopb8 white knighte8 white rookg8 white kingh8 white bishopa7 black rooke7 black pawnf7 white knighta6 black rooke6 black kingh6 black pawna5 black bishope5 white pawnc4 white pawnd4 white queene4 black pawnf4 black pawng4 white pawnb1 white bishop8
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White to play and mate in two

The key in the puzzle on the right is 1. Qd2. This move has no threat, but it leaves black in zugzwang: Black must either move one of his bishops or rooks, or move a pawn. However, any bishop or rook move must unguard one of the squares of d5, d6, d7 or d8, allowing White to mate on d5, d6 or d7 with the queen, and d8 with the knight. The lines are:

1. Qd2!
  • 1... Bxd2 2. Nd8#
  • 1... Rb7 2. Qd5# (2... Bxd5 not possible)
  • 1... Rc6 2. Qd5# (2... Bxd5 not possible)
  • 1... Bb6 2. Qd6# (2... Rxd6 not possible; 2... exd6 not possible due to pin)
  • 1... Bc6 2. Qd6# (2... Rxd6 not possible; 2... exd6 not possible due to pin)
  • 1... Bb7 2. Qd7# (2... Rxd7 not possible)
  • 1... Bc7 2. Qd7# (2... Rxd7 not possible)
  • 1... Rb6 2. Nd8# (2... Bxd8 not possible)
  • 1... Rc7 2. Nd8# (2... Bxd8 not possible)
  • 1... e3 2. Bf5#
  • 1... f3 2. Qxh6#
  • 1... h5 2. Ng5#

Grimshaws involving pawns

The pieces involved in Grimshaws are usually rook and bishop, as in the previous example, although Grimshaws involving pawns are also seen, as in this mate in two example by Frank Janet (published in the St.Louis Globe Democrat, 1916):

Frank Janet,
St.Louis Globe Democrat, 1916
abcdefgh
8g8 black bishopc7 black knighte7 black pawnh7 black pawna4 black rookf4 black kingg4 white knighth4 white kinge3 white knightf3 black pawnc2 white bishopf2 white pawnd1 white queenf1 black knight8
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White to play and mate in two


The key is 1.Qd7, threatening 2.Qf5#. As in the previous example, Black can defend by cutting White's queen off from its intended destination square, but two of these defences have fatal flaws in that they interfere with other pieces: 1...Be6 interferes with the pawn on e7, allowing 2.Qxc7# (2...e5 would be possible were the bishop not on e6) and 1...e6 interferes with the bishop, allowing 2.Qxa4# (2...Bc4 would be possible were the pawn not on e6). It is this mutual interference between bishop and pawn on e6 which constitutes the pawn Grimshaw. There are several other non-thematic black defences in this problem — see below for them all.

1.Qd7 (threatening 2.Qf5#)
  • 1...Be6 2.Qxc7#
  • 1...e6 2.Qxa4#
  • 1...Ne6 2.Nd5#
  • 1...Ra5 2.Qd4#
  • 1...Nxe3 2.fxe3#
  • 1...Ng3 2.fxg3#

Multiple Grimshaws

Sometimes, multiple Grimshaws can be combined in one problem. Here are two examples by Lev Ilych Loshinsky each with three Grimshaws.

First example

Lev Ilych Loshinsky,
L'Italia Scacchistica, 1930
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8f8 white knightc7 white kingf7 white bishopa6 white pawnc6 black pawng6 black rookb5 black pawnc5 black kingb4 white knighth4 white rookc3 black pawnd3 white pawnh3 black bishopa2 black rookc2 white queenh2 white bishopa1 black bishopf1 white rook8
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White to play and mate in two

This was first published in L'Italia Scacchistica, 1930. It is a mate in two. The key is 1.Rb1, with the threat 2.d4#. Each of Black's defences produces a Grimshaw interference which stops him from capturing White's mating piece. Black's defences, with White's replies, are:

  • 1...Re6 2.Nd7# (2...Bxd7 not possible)
  • 1...Be6 2.Bd6# (2...Rxd6 not possible)
  • 1...Rg4 2.Ne6# (2...Bxe6 not possible)
  • 1...Bg4 2.Bg1# (2...Rxg1 not possible)
  • 1...Rb2 2.Qxc3# (2...Bxc3 not possible)
  • 1...Bb2 2.Qf2# (2...Rxf2 not possible)

There is one other black defence: 1...Rd6 leading to the simple recapture 2.Bxd6# (this is essentially the same mate as that which follows 1...Be6).

Second example

Lev Ilych Loshinsky,
Tijdschrift v.d. Nederlandse Schaakbond, 1930
abcdefgh
8a8 black bishope8 white kingh8 black bishopa7 black rookc7 white rookf7 black pawnh7 black rooke6 black kingb5 white knightd5 black knightc4 white bishopd4 white pawnf4 white queen8
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White to play and mate in two

This second Loshinsky example, also a mate in two, is from Tijdschrift v.d. Nederlandse Schaakbond, 1930, and is one of the most famous of all chess problems. It is a complete block (if White could pass his first move, then he could reply to every black move with a mate), and White's key, 1.Bb3, holds this block, making no threat, but putting Black in zugzwang. Black has six defences leading to three Grimshaws, one of them a pawn Grimshaw:

  • 1...Rb7 2.Rc6# (2...Bxc6 not possible)
  • 1...Bb7 2.Re7# (2...Rxe7 not possible)
  • 1...Rg7 2.Qe5# (2...Bxe5 not possible)
  • 1...Bg7 2.Qxf7# (2...Rxf7 not possible)
  • 1...Bf6 2.Qg4# (2...f5 not possible)
  • 1...f6 2.Qe4# (2...Be5 not possible)

After other black moves, White can play one of the above moves to mate; the three exceptions are 1...f5, taking away that square from the king and allowed 2.Qd6# and two recaptures: 1...Rxc7 2.Nxc7# and 1...Bxd4 2.Nxd4#.

Novotny

A close relative of the Grimshaw is the Novotny, which is essentially a Grimshaw brought about by a white sacrifice on a square where it can be captured by two different black pieces – whichever black piece captures the white piece, it interferes with the other.

References

  1. White to move and mate in 2 on Reddit

Further reading

External links

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